Player’s Option: Heroes of the Feywild enables players to weave the acclaimed Star Wars Roleplaying Game and the D&D Essentials line. Heroes of the Feywild is a 4th edition Dungeons & Dragons rules supplement published in November The book introduces three new player races. Player’s Option: Heroes of the Feywild: A 4th edition Dungeons & Dragons . It’s been a while since I read a D&D book (almost two years) so I was very.

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The result was worth the wait: How does it succeed so well? The book begins with a chapter describing various places and factions in the Feywild, all described so as to show the possibility for having a character come from that area. The book ends with a chapter written in a choose-your-own-adventure style so you can build your character based on Feywild amd. Between them comes the rules material: I am really impressed by the final chapter.

Were you a slave to the Fomorian overlords in the Feydark? Were you a servant to the Eladrin princes? Or are you a prince yourself, on the run from an arranged marriage? This chapter allows you to play through the formative years of your character.

Apart from giving you a background, the process can also suggest your race, class, ability scores and skills. The first chapter, in contrast, provides descriptions of various areas and powers in the Feywild, and perspectives on the Feywild from an outsider and a native.

The Bargain of the Fey — by Tyler Jacobson The three new races are described in an exceptional amount of detail with six pages used for each one. In these pages is given background for each race, personality traits, their abilities, a selection of variant utility powers that they can take instead of a class or skill powerand suggested classes for each race.


The races are as follows:. Always female, the Hamadryad are the spirits of trees, able to shift between a tree-like form and that of a stunningly beautiful woman. Although most Hamadryads are linked to trees, the authors suggest the possibility of drzgons Hamadryad having lost her tree, and somehow surviving without it. This takes away the possibility of being out of the range of melee monsters, but does allow for flying over chasms and rivers and the like. Four new class builds appear in this book.

Heroes of the Feywild review – A marvellous book for D&D 4E – Merric’s Musings

Each is completely playable using this book, but each has abilities usable by the base class it builds off. The Berserker build of the barbarian shows brilliant ingenuity on the part of the designers and developers: Most of its powers are available to a regular barbarian and vice versabut some will be unsuitable due to the berserk fury not being quite the same as a barbarian rage. Some of its encounter and daily powers add additional effects to basic attacks by a trigger method. The Skald, by default, uses Charisma for melee attacks with one-handed weapons.

This section also includes a new optional ability that can be added to all bards: Signs of Influnce, which provide benefits to the bard in communities due to his reputation and that of his profession. Protector Druid, Primal Controller: The stats are suitably impressive, however.

Protectors also belong to a druidic circle, which better fits how I see the role of a druid. Witch Wizard, Arcane Controller: The witch basically works along the same lines as a wizard, although she uses a familiar instead of a spellbook and has a couple of other variant abilities.

Player’s Option: Heroes of the Feywild: A 4th edition Dungeons & Dragons Supplement by Mike Mearls

There are eleven familiars in the book for the witch to choose from — ten reprints, one new — and the witch really strikes me as an interesting class. Hedoes the remainder of the book are a selection of feats, including the awaited Totem Expertise and the interesting feat Two-Handed Expertiseand a number of magic items.


The feats include a few that allow one class to take abilities from a variant build, and the book also includes four new paragon paths one for each new class buildand three new epic destinies: It would be remiss of me to not mention the art, which is wonderfully evocative and complements the text very well.

I hope this book brings some good fey-themed adventures in Dungeon Magazine, or even better, in printed form. It is rare that I am so enthusiastic about a new RPG book just after it has been release, but it shows just what a rare and precious thing this book is.

Heroes of the Feywild review – A marvellous book for D&D 4E

Like you, the Feywild was somethign I really liked about 4th Ed. I used the rules for Faerie in the back of the 3rd Ed Manual of the Planes in my Phratil game and the plane of Faerie was a strong part of dunyeons cosmology, so seeing that pop up in the new books rather than the deathly dull Ethereal plane was cool. How does the book read, exactly?

Is this much the same style as the other books? Skip to main content. Sorry, your blog cannot share posts by email.

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